Another Luz raytracer update, this time I have implemented textured meshes and depth of field along with better image accumulation improving image quality over time. In order to speed up swapping between scenes, I also ended up creating a custom file browser in ImGui which does the job for now.
I haven’t really decided on the logo yet but I’ve started to look into the aesthetics of the application, hopefully I will be able to come up with some good color palette in the future to give it a bit more personality.
To celebrate the progress of this project, I decided to recreate the test scene from Ray Tracing in One Weekend which is another great book I’ve taken a lot of inspiration from while implementing Luz.
Enjoy! 🙂
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