Quick little update this evening! Added support for off-screen rendering in Voyager which enables me to edit the final image composed by all previous render passes, such as adding a “twirl” effect for example.
I was also able to reuse the quad shader for the final render pass with my “Shaderset” configuration, enabling the user to configure their own shader pipelines. Shadersets specifies an array of shaders and attributes for a pipeline where shader types are based on their extension.
